AI Insights · Timothy · October 2025
Top 5 Third Person Games Performance in Ireland, Q3 2025
Discover the performance trends of the top third-person games in Ireland during Q3 2025, with insights on downloads, revenue, and active user metrics from Sensor Tower.
In the third quarter of 2025, the top five third-person games in Ireland showcased diverse performance metrics, reflecting varied user engagement and revenue generation trends. Here's a closer look at each game's performance.
Subway Surfers from SYBO Games saw its weekly revenue peaking at around $368 in early September, though it faced a decline towards the end of the quarter, settling at $188. Weekly downloads fluctuated, hitting a high of 3.8K in late September. Active users started at 44.3K, gradually decreasing to around 29.4K by the quarter's end.
Last War:Survival Game, published by FUNFLY PTE. LTD., experienced a notable weekly revenue spike, reaching $41.8K in early July. Downloads climbed steadily, peaking at 2.4K mid-September. Active users maintained a steady rise, concluding the quarter at approximately 16.6K.
Epic Plane Evolution from VOODOO had a varied revenue trend, with a peak of $715 in mid-August. Downloads showed a gradual increase, reaching 1.9K in early September. Active user numbers grew consistently, ending at 26.5K.
Going Balls by Supersonic Studios LTD saw a modest revenue increase, with a high of $155 in mid-July. Downloads peaked at 1.5K in mid-September, while active users remained relatively steady, hovering around 8.8K towards the end of the quarter.
Steal n Catch the Brainrot from BMH VN Game, despite a late release, showed promising growth. Weekly downloads peaked at 2.6K in early August, while active users reached a high of 3.9K. Revenue, although minimal, began to show signs of growth by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic landscape of third-person games in Ireland. For more detailed analyses, visit Sensor Tower's platform.